LLAYOVER·HOSTING

// Layover Hosting · the panel

Your hardware. Your clients.
Our panel.

The control plane for running your own game-server hosting. Enroll your machines with one command, invite your clients, and manage 77 games from a single real-time dashboard — we sell the software, you run the hosting.

Games supported
77
One-click content
86
Node enrollment
One command
Dashboards
Real-time
Bring your own node77 games supportedLive consoleDurable job engineMulti-tenant orgsOne-click modsBring your own node77 games supportedLive consoleDurable job engineMulti-tenant orgsOne-click mods

Bring your own node

From bare metal to hosting business in three steps.

01

Enroll your node.

Mint a single-use token in the panel and run one command on your machine. The agent dials out to the control plane — no inbound management ports — and earns trust on its first verified heartbeat.

02

Invite your people.

Organizations with owner, manager, and member roles. Send email invitations; your clients get their own portal, scoped to exactly what's theirs and nothing else.

03

Deploy game servers.

Pick from 77 supported games. Every action runs as a durable, audited job with automatic retries — and the console is live while the server installs.

The panel

Everything your hosting business runs on.

The same control plane and real-time streams we run our own servers with — provisioning, consoles, tenancy, and node trust in one place.

Console

Live console

A streaming web console with command input for every server. Watch installs, restarts, and player joins as they happen.

Jobs

Durable job engine

Every create, restart, install, and backup runs as a durable job with automatic retries, a full audit trail, and dead-letter review. Nothing disappears into a queue.

Tenancy

Multi-tenant by design

Organizations with owner, manager, and member roles, plus per-server grants. A tenant can never see — or even discover — another tenant's servers or nodes.

Players

Players & whitelist

See who's online. Kick, ban, op, and manage the whitelist from the panel — no config files.

Content

One-click content

55 curated Minecraft plugins and mods from Modrinth across Paper, Fabric, Forge, and NeoForge, plus 31 Steam Workshop picks. Installed into the right folder for the right version.

Backups

Backups that run themselves

Scheduled backups on by default, on-demand snapshots any time, restore from the panel.

Access

Files & firewall

A full file manager with uploads, plus firewall controls for the ports each server actually uses.

Nodes

Trust-gated nodes

Single-use enrollment tokens, first-heartbeat verification, version compatibility checks, and automatic monthly credential rotation — a node earns its place before it runs workloads.

Extras

Game-aware extras

Minecraft world controls — time, weather, game rules — from the panel. Install Simple Voice Chat and its port opens automatically.

The client portal

Your clients get their own front door.

Invitation-only accounts, organization-scoped access, and a live view of exactly what belongs to them — their servers, their nodes, their activity. You control who gets in and what role they hold; the tenant boundary does the rest.

  • 01 Email invitations you issue
  • 02 Servers & nodes, org-scoped
  • 03 Live activity feed
  • 04 Self-service node enrollment

77 games supported

If your clients play it, the panel probably runs it.

Minecraft: Java EditionValheimPalworldRustProject ZomboidCounter-Strike 2Garry's ModSatisfactoryARK: Survival EvolvedTeam Fortress 2Terraria7 Days to DieLeft 4 Dead 2Left 4 DeadCounter-Strike: SourceDay of Defeat: SourceHalf-Life 2: DeathmatchInsurgencyInsurgency: SandstormMordhauNo More Room in Hell

…and 56 more, from Factorio to DayZ to open.mp. Browse all supported games → See the content library →

Boring where it counts

Built like infrastructure, because it is.

  • 01 Privileged host actions cross one audited, allowlisted helper
  • 02 Node credentials rotate monthly, verified before the old key is revoked
  • 03 Nodes pass a conformance run before they are marked workload-ready
  • 04 Health and readiness endpoints, latency rollups, live operations monitoring

Private beta

Early access is invitation-only.

We’re onboarding operators one at a time while the white-label layer lands. Pricing will be published when the beta opens up. Already have an invitation? Your portal is ready.

Client sign in

Straight answers

Questions operators actually ask.

Do you host the game servers?

No — that's the point. You bring the hardware and run the hosting; the panel is the software layer that provisions, monitors, and manages everything on it. Your machines, your network, your business.

What do I need to connect a node?

A Linux machine with systemd that you control. Mint a single-use enrollment token in the panel and run one command on the box — the agent dials out to the control plane, so you don't open inbound management ports.

Which games does the panel support?

77 games today, from Minecraft and Valheim to Counter-Strike 2 and Project Zomboid, with 86 curated plugins, mods, and Workshop items installable in one click.

Can my clients manage their own servers?

Yes. Every organization gets the client portal: your clients sign in with email invitations you control, see exactly their own servers and nodes, watch a live activity feed, and hold roles you assign — member, manager, or owner.

How do nodes stay secure?

Enrollment tokens are single-use and expire. A node is only trusted after its first verified heartbeat, must pass version and conformance checks before it's marked ready for workloads, and its credentials rotate automatically every month. Every privileged action is audited.

How do I get access?

The platform is in an invitation-only private beta while we finish the white-label layer. Existing clients sign in through the client portal; pricing will be published when the beta opens up.